Wednesday, August 1, 2007
Twinking... z0mg.
40-49 bracket battlegrounds.... what can i say. So much fun! Currently in the midst of creating another paladin for this bracket -- heal speced most likely, or intel speced perhaps, a dranei.... racial HoT... best ever. I spend most of my time outside raids keeping my sanity by playing on my Twink warlock which i am proud of... worked hard to get her geared out. Sit at 412 shadow dmg. Seemingly getting some complaints about this from the hordies. Though to make it even worse - i usually have Vege at my side, who is another same speced.. almost equally as geared warlock bastard. We own people, and its fun! :P
Monday, July 16, 2007
Duelist Guide
This is older level 60 information, but reguardless, still holds true for fighting different class's.
Warlocks, the dirty bastards...
The second hardest fight for a paladin. Between Fear and Seduce, the warlock will get free reign over beating on you when it wants to, and if it has a Felhunter out you can expect to lose your blessings and get spell locked every time you try to cast. Similar to a priest, there is no very reliable method for downing a warlock, but if you can treat them as a mage and heal through the damage you can come out on top. If it starts relying on Life Tap to get mana back, you can kill it without resistance, but getting the fight to this point is very difficult. Expect to be feared often enough to make you want to throw your mouse through the wall. Cleanse the dots and keep melee with him if you can, and if you see s Succubus or Imp, you should cast Exorcise on it and finish it off with melee, as it will remove reasonable amount of the warlock’s fighting power
Paladins FTW
Do not fight another paladin if you are in a Battleground queue, it will take too long. But if you have to, the winner is the paladin who’s mana lasts longer. Seal of Wisdom, Blessing of Wisdom, efficient heals and efficient damage, just be careful not to be wasteful. I don’t want to even think about these fights, I’ve seen them take 15 or more mintues.
Mages go pew pew!
If you can survive their opening burst damage sequence of a mage, you can beat the mage. Just keep your health high and flying with Flash of Light and watch amusedly as their mana bar empties out on you. Counterspell is a threat to you, but if they don’t hit you with it as you cast, you can just bubble out of it. If you get spell locked, the fight is over, because the mage will have 10 solid seconds to do whatever he wants to you. The longer this fight takes, the more likely you are to win. Once the mage runs out of mana, the fight is over, but it’s not going to be easy for you.
Pfft... Warriors!
Warriors are one of the easier classes for a paladin to kill. We want to stay melee, so hamstring is meaningless to us. We wear plate, reducing the damage the warrior deals by 40%-60%, and our damage is largely holy, which ignores armor. The fight against a warrior is slow and steady. Heal high (so that you never risk getting executed or combo’d) and be prepared to bubble if your health gets too low and Mortal Strike is on you, ruining your heals. Remember that the warrior has Pummel and Shield Bash to interrupt your casting, so be very careful about healing when melee. The interrupt costs rage, so if you see their rage bar is empty, go for it.
Nurf Shamans
Although the shaman does have purge, it isn’t nearly as difficult a fight as a priest. The shaman’s mana pool tends to be much smaller, its regen smaller still, and the price of purge and all of the Shaman’s other spells are quite high, so you can safely reseal and maybe even rebless knowing that he’s going to go out of mana before you do. In fact, this is the best way to win, wait for his mana to drain away completely then beat him down. Shaman are the least efficient class in the game, mana wise, while paladins are the most mana efficient, and they are helpless without their mana. Kill the totems with either a melee hit or a rank one Seal’s Judgment. Killing them all never hurts. Remember that, if you try to heal, the shaman will more often than not use Earth Shock on you and interrupt you. You can try to fake them out by starting a heal and immediately canceling, and if you get hit by Frost Shock or (lol) Flame Shock you have a window of 6 seconds to heal uninterrupted. It frightens me how many times a shaman has cast Flame or Frost Shock on me. Earth Shock’s spell lockdown timer is very short, so for each time he successfully interrupts you, you should be able to pull off one large heal.
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